![]() We have few topics and from each topic we could can only take 1 tech. And Sol 1 is so good that only a fool would skip it. Unlike in SD1, this time it's Earth and random planets. And right from the start we are very lucky, because we have a very good looking planet in our solar system. There are no starting prototypes so it's only 2 ships. We get starting exploration ship and colony ship. As for difficulty it will again Brutal and we will have very large galaxy. Also having lots of pollution may have also negative effect on planet and it's food output will be reduced. But if we don't have pollution the production can go full speed ahead. Pollution is the negative effect and reduces the effectiveness of production. What is so good about ecology? In Stardrive 2 production produces pollution. ![]() We don't need the smart trait (humans aren't that smart anyway). As for me, I'll be again playing as Humans, because humans are awesome, except that I will be changing few things. Mostly the races remained the same with small refined changes. This race has trait of Subterranean which means they take more space from the planet. 20% of tax income is wasted.Ĭhukk Affilitaion. Also instead of RTS system this game is mostly Turn Based, except for ship combat.Ĭordazine Collective. We still have the same races but a little modified and we have additional new race. As in previous AAR I said, Stardrive 2 is different and heavily based on Master Of Orion 2. The other great feature I like is when you design your fleet with a drop down list of all the ship designs there are, if you have some ships in your empire that are not assigned to a fleet and you have that ship in your new fleet design it will ask if you want to requisition those ships and add them to the fleet and then you can put in the order for the rest of the ships for the fleet that are needed and it will spread the workload out across your empire so it gets build quickly.So this will be AAR dedicated to Stardrive 2. So as your designs get better the more of a challenge you are making for yourself in future games, granted if you make very specialized ships for certain types of things, the AI might not use it correctly, but it doesn't just use your designs it will use the ones already in the game as well. The other cool part of the custom built ships is, the AI will use them against you if you play against the race in another game. The ship design is great with everything being module base, you can build your own custom versions of whatever ship hull you have and it gives you all the data as you are putting it together (how much it cost to make, how much ammo does it old, how much power is uses and how quickly it replenishes it, and other things), you point turrens in which direction you want their arcs of fire to cover etc. Being able to automate freighters in your empire and have subspace projectors (travel faster) being automatically built between systems (both are optional and are off by default). He has added features that are really great as well. He has said he will continue to work on the game as well, he is working on multiplayer currently iirc.Īs for the game itself. Zero (name he uses on his forum) is a cool guy and fixes most bugs very quickly and is good at taking feedback and improving the game. The game is made by one guy, he outsourced the art but all the programming/design/etc he did. It is very well done and the only real problem is when you get massive amounts of ships together in one area your framerate drops, not as bad as it was in the beta (when it happened in beta it wasn't even playable, it is at least playable now and with more ships). ![]() I've put around 45 hours into the game (beta+retail).
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